I have a fascination with buying some mediocre-looking game just to see what it is, and what happens when a person buys it. Song of the Myrne: What Lies Beneath is something of a weird case, because from the screenshots I could tell immediately that this wasn’t going to be Game of the Year material. But my male intuition told me that this game was probably pretty cool, and after playing a fair bit of it, I think it sort of is…
Song of the Myrne is many things. Flawed, simplistic, and cheaply made to be sure, but it’s also an ambitious, seemingly sprawling RPG with many things people praised Divinity: Original Sin for reminding the world of in back in June.
Continue reading A Bit Of Opinion: Song of the Myrne: What Lies Beneath
What do you think of when I say (or write, whatever) the phrase “video game convention”? Probably things like E3, PAX, maybe even Comic-Con depending on your familiarity with video games (hint: Comic-Con is not a video game convention). But for myself and many like me, the first think that pops into our brain and tumbles out of our mouth almost before you can finish the question is MAGFest.
Continue reading Why MAGfest is What Videogame Conventions Should Be
Phil Spencer – head of Microsoft’s Xbox division and t-shirt aficionado – wore a shirt with the Battletoads logo at a Windows 10 press conference earlier today. Of course, this achieved the desired goal of setting the internet ablaze. But in all this fervor I have to wonder: Do we need a new Battletoads game?
Continue reading Would More Battletoads Really Be A Good Thing?
A couple of months ago I posted about a wonderful app I’d found, Terra Battle, that was the only really good phone game I had played since Jetpack Joyride. Well, in a burst of emotion and for reasons I can’t recall, I deleted the app. I’ve decided that I’m just going to wait until I get an Android phone to restart that game, and in the meantime I’ve been on the hunt for something to tide me over. Gemini Strike seems cool. Continue reading A Bit Of Opinion: Gemini Strike
I stood in line just last Friday holding a used Vita in my hands, looking at the small stack of games I had picked out and the PS4 bundles on the shelf for roughly the same price. I wondered if I would quickly regret my decision to make the purchase I was about to make. However, over the course of this past week I’ve spent more time with my Vita than I have my 3DS I adored so much when I got it nearly a year ago.
Continue reading Playstation Vita: Honeymoon Week
It’s 3:08 in the afternoon. I’m not even going to pretend it’s news anymore that Telltale Games and Mojang are in cahoots to make a Minecraft adventure game, Minecraft: Story Mode, in the vein of Telltale’s recent hits like The Wolf Among Us. Instead, I’ll divulge my opinion on the announcement and hopefully provide some perspective for the proud opinion-holders who have been making themselves look like idiots online.
Continue reading Why Telltale’s Minecraft Is Their Most Exciting Project Yet
When Larian released their “old-school” RPG Divinity: Original Sin back in June, I was enthralled. I could barely run it, I knew there was no chance of me ever completing it, and number-crunching builds is not one of my strong suits, but its uniquely elemental combat and open-ended questing managed to hook me for 35 hours (a drop in the bucket to some, but record-breaking for me). Trying to capitalize on the Divinity buzz, the Humble Store quickly offered up a huge sale on the previous games: Divine Divinity, Beyond Divinity and Divinity II.
Right off the bat, Divine Divinity intrigued me. It sounded like an action RPG with a sprinkling of more thoughtful and methodical mechanics, which is exactly what it turned out to be. Usually you’ll see people chalk it up as a Diablo clone and this is definitely true of the first few hours of the game, which oddly see you descending a handful of floors in a sprawling dungeon – something you’ll seldom do for the rest of the game. But once I completed the dungeon, I was presented with a single waypoint… on the other end of the map.
Continue reading How Divine Divinity Broke My Heart
Since ABOGJ was revived a little over a week ago, I have been careful to avoid an official stance on the GamerGate scandal. Not because I or the other authors don’t have stances on it – we all do – but because declaring one stance is both reckless and against the very reason this site was created. If we say we’re pro-GamerGate, then we risk being labelled a bunch of misogynists; if we’re anti-GamerGate, then we become associated with Social Justice and the “end of gamers.” So we have avoided taking a stance altogether, instead choosing to watch and analyze, allowing the chips to fall where they may, and holding the same standard of quality and ethics we’ve had even before this site came to be.
However, I feel that I can comment on recent events with relative safety, as the subject matter is far more cut-and-dry than the rest of GamerGate. Though before I continue, I must stress that the rest of this editorial does not reflect the opinions of the other ABOGJ authors. I have consulted with none of them during the writing of this editorial, and this admittedly very spur of the moment. That being said, let’s continue to the controversy du jour: IntelGate.
Continue reading IntelGate: Making a big deal of a smart decision