Seeing the seams of a game is never a good thing.
Now, usually seeing the seams is a graphical failure – seeing the skybox corners, obvious loading zones, and impossible doors to name a few. But Destiny is unique in that the seam is the game itself.
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It’s been nearly ten years since anybody’s wanted to make a Gauntlet game, and rightfully so. Fans of the series (and realists in general) would probably be safe in assuming that the pre-Dark Legacy appeal is never going to resurface but from indies. Any new, name-brand Gauntlet would come with so many modern trappings baked-in that much of the point of playing a Gauntlet game would simply be eliminated. Because of this stigma, Arrowhead Studios, the creators of Magicka and Helldivers, were probably the best developers for a new, modern Gauntlet game.
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Shoot ’em ups have been quiet. That’s OK though, because this one revives the genre and hands you a sword.
I don’t think anyone should jump into this genre of game and expect a fantastic story that will blow everything before it out of the water. What you should come to expect from a shoot ’em up is flashy visuals, plenty of explosion noises and some pretty big numbers. Thankfully, Astebreed delivers on all of these fronts while making some unique changes to the usual formula.
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D4 is a weird game.
You have to be in a very specific audience to enjoy D4. If you disliked Deadly Premonition or any of Swery’s other games, then I cannot recommend this game to you on any level. But if you are a fan of those games, you are in for one hell of a treat.
Continue reading D4: Dark Dreams Don’t Die Review