We all know Ubisoft isn’t exactly on a winning streak lately, so it’s barely even worth the apophasis. Despite the reliability with which they’ve been churning out garbage these days, I doubt any of us were expecting they would drop the ball this hard on fucking Tetris. Before I played Tetris Ultimate, I heard people make the same remark, and thought “yeah, yeah, but it’s probably good enough to just crank out a few rounds of Tetris now and then”. It isn’t. This game is as broken as some of the classics. Think Action 52, think E.T.
Critics are gushing over how “weird” Hohokum is. That’s a word that’s getting thrown around a lot lately whenever a project is even vaguely off the rails – it’s “weird”, and then people quiver in their seats with anticipation at the thought of being seen playing a “weird” game. Hohokum is certainly a weird game, but I would save your quivering for something a bit more worthy.
My entire time playing this, only one thought ran through my head: Why, oh why, did Telltale choose to stealth-release this game? I mean, there’s nothing inherently wrong with the game. Sure there are some hiccups (which I’ll discuss later) but overall, this was a fairly engaging experience.
Seeing the seams of a game is never a good thing.
Now, usually seeing the seams is a graphical failure – seeing the skybox corners, obvious loading zones, and impossible doors to name a few. But Destiny is unique in that the seam is the game itself.