Lifeless Planet is a perfect example of a game for which nearly everything has gone wrong. Like TinyKeep, almost every feature is contradicted by another feature until the game is a boring, confusing mess. It’s one of those new-fangled narrative-driven games, but no – it’s a 3D platformer. It’s a 3D platformer, but wait – the controls are absolutely god-awful. The controls are absolutely god awful – oh, yeah, this game is terrible.
MOBA’s are pretty big. With the recent The International 4 reaching a massive prize pool of nearly $11 million, it’s safe to say that changing anything would be similar to changing a rule in a sport.
Mid Lane Hero will be my venture into the MOBA genre, covering the major patches to the two big ones, Dota 2 and League of Legends as well as anything that is trying to break into the scene.
Since ABOGJ was revived a little over a week ago, I have been careful to avoid an official stance on the GamerGate scandal. Not because I or the other authors don’t have stances on it – we all do – but because declaring one stance is both reckless and against the very reason this site was created. If we say we’re pro-GamerGate, then we risk being labelled a bunch of misogynists; if we’re anti-GamerGate, then we become associated with Social Justice and the “end of gamers.” So we have avoided taking a stance altogether, instead choosing to watch and analyze, allowing the chips to fall where they may, and holding the same standard of quality and ethics we’ve had even before this site came to be.
However, I feel that I can comment on recent events with relative safety, as the subject matter is far more cut-and-dry than the rest of GamerGate. Though before I continue, I must stress that the rest of this editorial does not reflect the opinions of the other ABOGJ authors. I have consulted with none of them during the writing of this editorial, and this admittedly very spur of the moment. That being said, let’s continue to the controversy du jour: IntelGate.
Every once in a while (and unfortunately, increasingly often on Steam), you come across a game so lackluster it’s almost worse than if it were a certifiably bad game. Sometimes a game is so repugnantly bland it becomes something much, much worse. TinyKeep is one of these games.
Seeing the seams of a game is never a good thing.
Now, usually seeing the seams is a graphical failure – seeing the skybox corners, obvious loading zones, and impossible doors to name a few. But Destiny is unique in that the seam is the game itself.
It’s been nearly ten years since anybody’s wanted to make a Gauntlet game, and rightfully so. Fans of the series (and realists in general) would probably be safe in assuming that the pre-Dark Legacy appeal is never going to resurface but from indies. Any new, name-brand Gauntlet would come with so many modern trappings baked-in that much of the point of playing a Gauntlet game would simply be eliminated. Because of this stigma, Arrowhead Studios, the creators of Magicka and Helldivers, were probably the best developers for a new, modern Gauntlet game.
Shoot ’em ups have been quiet. That’s OK though, because this one revives the genre and hands you a sword.
I don’t think anyone should jump into this genre of game and expect a fantastic story that will blow everything before it out of the water. What you should come to expect from a shoot ’em up is flashy visuals, plenty of explosion noises and some pretty big numbers. Thankfully, Astebreed delivers on all of these fronts while making some unique changes to the usual formula.
We’re hard at work trying to make the site look spiffy. As such, things are going to break or get a little weird at times. But we’re working on it. And that’s something at least!
D4 is a weird game.
You have to be in a very specific audience to enjoy D4. If you disliked Deadly Premonition or any of Swery’s other games, then I cannot recommend this game to you on any level. But if you are a fan of those games, you are in for one hell of a treat.