Etrian Odyssey 2 Untold: The Fafnir Knight is not only a mouthful, but an upcoming entry into the famed mobile dungeon crawling franchise. Specifically, it’s the next in the line of 3DS remasters of the original Etrian Odysseys. This time it’s a remake of Etrian Odyssey 2 for the DS.
The Fafnir Knight boasts hammered-out systems that make this game “one of the most approachable Etrian titles to date”, and two ways to play. Classic, the remake of Etrian 2 sporting updated graphics and features to bring it in line with recent entries, and “Untold”, a brand-new story mode with full voice acting, animated cutscenes and a fixed party.
The game will also feature the adjustable difficulty options from the original Untold and the recent spin-off Persona Q: Shadow of the Labyrinth. Players will be able to lower the game to Picnic mode for an easier time experiencing the story, or raise it to Expert mode for a much more challenging experience.
Etrian Odyssey 2 Untold: The Fafnir Knight is coming to 3DS digitally and physically this summer at the rather hefty, but probably worthwhile, price of $49.99.
In one of the more interesting announcements to come of the original Warhammer fantasy setting since… Blood Bowl, I guess, there comes the clumsily-titled Warhammer: End Times Vermintide.
It’s a co-op first-person horde shooter. That feels really good to say is going to exist.
Players will choose from five “heroes”, which will fill various archetypes with different playstyles, abilities, gear and personalities. Environments ranging from “the top of the Magnus Tower to the bowels of the Under Empire” are promised, which I hope means something to some of you. The primary, and seemingly only, enemy is going to be various forms of skaven, the franchise’s signature race of rat things.
Warhammer: End Times Vermintide is currently set to release in the last half of this year on the PC, Xbox One, and PlayStation 4.
My thoughts: This game sounds great. It’s kind of the last thing I expected, first that it’s a co-op FPS and second that it’s in the Warhammer fantasy setting, which doesn’t get a lot of attention. It was very wise of them to choose the skaven for this game. I think any other race I know of in the Warhammer franchises would have made this game feel like a totally generic bummer of an announcement, but rats? I can’t say I’ve ever played that before. It’s no Space Marine 2, but this is definitely something to keep my eye on.
I’ve heard people say time and time again that they want a Dragon’s Dogma sequel but… this is unexpected. The next Dragon’s Dogma game is a free-to-play co-op game.
Announced as Dragon’s Dogma Online, the game will comprise of your party of four, each controlled by either an AI or a human, traversing its new open world area, Lestaria.
It’s unclear to me at the moment how exactly its multiplayer works, whether it’s more of an MMO layout where players are seen out in the world and there are somewhat menial quests to do, or if it is going more the Warframe way with individual co-op missions launched from a menu. The open-world aspect seems to indicate the former, while a “Quick Match” feature and lobbies that can “support” 100 people seems to indicate the latter. Parties of four roaming an MMO world as a unit is pretty interesting to think about.
Dragon’s Dogma Online is said to be coming at some point in 2015 to PlayStation 3, PlayStation 4 and PC.
My Take: I never got around to playing Dragon’s Dogma, and it’s something I’ve always been searching for time and the chance to play ever since it came out. I’ve played through its spectacular demo numerous times, and that alone has me very excited for this game. Combat as unique as Dragon’s Dogma’s seems to be is welcome in my book, in the age of action MMOs like Tera.
In case all that new Shadowrun stuff isn’t quenching your thirst for cyberpunk noir RPGs (and I wouldn’t blame you if that thirst is unquenchable), then Swedish indies Lionbite Games has you covered with their debut game, Rain of Reflections. I wasn’t able to glean much from the trailer except for seemingly three main characters, a story about what look like robots, and a not-so-subtle hint that this may be a top-down, turn-based affair not unlike a Divinity: Original Sin or an XCOM.
Either way, some other details from the announcement are especially interesting. You’re encouraged to explore the game’s world, and keeping the mood straight is key to them – there’ll be no audiologs or collectible notes. Every battle will be meaningful, and there will be little to no grinding – the announcement emphasizes “constantly moving forward”. Or maybe you won’t battle at all, and will use your environment or your conversational skills to wriggle your way out.