Tag Archives: arcade

Fuck It, Asteroids Is An MMO Now

So first we have the Tetris sci-fi film, and now we have this: Asteroids: Outposts, a new survival MMO by Atari based in the… Asteroids universe, I guess.

Described as an “open world, sandbox style, survival experience,” Asteroids: Outposts puts you in the role of a space miner who must stake their claim on an asteroid and defend it from players in “challenging multiplayer gameplay”. Alliances of some kind with other players can be formed, and the titular asteroid showers are a source of both wealth and threat.

There’s not much information out about this now, but you can sign up for the mailing list here. Atari says that this new game will appeal to both fans of the classic Asteroids game, and to fans of expansive MMOs as well.

My thoughts: This sounds great. It’s the very last thing I expected to hear about today, but now that I’ve heard about it, I can’t think of a reason as to why it hasn’t been done before. If this pans out, it’s a safe bet that this is going to be my game. 

Drift Stage Just Made Life Worth Living

If you haven’t heard of Drift Stage yet, as I hadn’t this morning, then prepare to have your world enlightened. It’s one of the few efforts I’ve seen to make an arcade racer that looks and feels like one, and besides Distance, it’s definitely the only good one. It’s especially telling that the alpha demo only comes with one track you race over and over… and I played it for a half hour. And I want to play it more, the only reason I stopped was to write this article.

Also, it has so much style.

As you can tell by the title, it’s all about drifting in order to manage your speed. Every time you hit a wall, you lose some of your speed meter, and can lose a gear if you lose enough meter.

The actual nuances of performing the drifting were somewhat arcane for a little while. You have to let go of the accelerator and brake, which for a while tripped me up because I didn’t realize that after that, you can let go of the brake and start accelerating again. For a while I kept losing huge amounts of speed, more speed than I would lose if I just kept slamming into walls on the sharp turns.

This might be the first Kickstarter I ever back. It’s already $16,000 beyond its goal, but $15 will get you access to the beta builds here. I think that’s what I’m going to do.

Gauntlet Update Finally Provides A Reason To Play It Again

Arrowhead has been diligently updating its Gauntlet reboot since launch with balancing, fixing bugs and fleshing it out with more online features. The biggest update yet was released today, containing not only an new game mode that will hopefully lengthen its lifespan, but a new character class – a Necromancer named Lilith. Gauntlet Legends had some weird classes (Minotaur, Falconess…) but for the most part the series is known for its four iconic characters: the Warrior, the Valkyrie, the Wizard and the Elf.

The new game mode is a wave-based survival mode that will be updated with new maps and leaderboards every “season”, similar to most Blizzard games. New seasons also bring season-specific capes, which are a new cosmetic piece of equipment for your character.

The survival mode will give you more of a run for your money than most campaign levels.
The survival mode will give you more of a run for your money than most campaign levels.

Ideally this update will encourage more people to play Gauntlet and for longer, as I feel this game was really under-appreciated. As much as I want this to be the little-reboot-that-could, my hopes are not high for this attracting anyone who wasn’t already here. That sucks for those people!

Read our review of Gauntlet here.

Gauntlet Review

It’s been nearly ten years since anybody’s wanted to make a Gauntlet game, and rightfully so. Fans of the series (and realists in general) would probably be safe in assuming that the pre-Dark Legacy appeal is never going to resurface but from indies. Any new, name-brand Gauntlet would come with so many modern trappings baked-in that much of the point of playing a Gauntlet game would simply be eliminated. Because of this stigma, Arrowhead Studios, the creators of Magicka and Helldivers, were probably the best developers for a new, modern Gauntlet game.

Continue reading Gauntlet Review