The past few years has seen a rise in “walking simulator” exploration games. Personally, I haven’t minded them much, a handful of them conveying meaningful stories without doing all that much in the way of gameplay. KHOLAT changes that formula up a bit, but not enough.
D4: Dark Dreams Don’t Die was one of our favorite games of last year, and finally it’s available on Steam. Thankfully, it’s much more playable off the bat than Access Games Deadly Premonition.
Lifeless Planet is a perfect example of a game for which nearly everything has gone wrong. Like TinyKeep, almost every feature is contradicted by another feature until the game is a boring, confusing mess. It’s one of those new-fangled narrative-driven games, but no – it’s a 3D platformer. It’s a 3D platformer, but wait – the controls are absolutely god-awful. The controls are absolutely god awful – oh, yeah, this game is terrible.
MOBA’s are pretty big. With the recent The International 4 reaching a massive prize pool of nearly $11 million, it’s safe to say that changing anything would be similar to changing a rule in a sport.
Mid Lane Hero will be my venture into the MOBA genre, covering the major patches to the two big ones, Dota 2 and League of Legends as well as anything that is trying to break into the scene.
Every once in a while (and unfortunately, increasingly often on Steam), you come across a game so lackluster it’s almost worse than if it were a certifiably bad game. Sometimes a game is so repugnantly bland it becomes something much, much worse. TinyKeep is one of these games.
Seeing the seams of a game is never a good thing.
Now, usually seeing the seams is a graphical failure – seeing the skybox corners, obvious loading zones, and impossible doors to name a few. But Destiny is unique in that the seam is the game itself.
It’s been nearly ten years since anybody’s wanted to make a Gauntlet game, and rightfully so. Fans of the series (and realists in general) would probably be safe in assuming that the pre-Dark Legacy appeal is never going to resurface but from indies. Any new, name-brand Gauntlet would come with so many modern trappings baked-in that much of the point of playing a Gauntlet game would simply be eliminated. Because of this stigma, Arrowhead Studios, the creators of Magicka and Helldivers, were probably the best developers for a new, modern Gauntlet game.