It may have been Rock Paper Shotgun that recently posted an article along the lines of “Why Isn’t There More Surrealism In Gaming?”. I certainly didn’t read it, but the title posed an interesting question. Surrealism is something I admire, Dante’s Inferno being one of my favorite games visually, and though the style sees some success in smaller titles, “mainstream adoption” isn’t exactly in its vocabulary.
Maybe it’s for the best, as a plague of mainstream games that are even more troubling and confusing than they already are isn’t something I’m clamoring for, but it’s still something I appreciate seeing when it comes along.
Tormentum – Dark Sorrow is a game that revels in its boundlessly dark imagery and compelling surrealism. It’s the same sort of thing Dante’s Inferno was going for. Where Dante’s Inferno was a deliberately and shockingly twisted depiction of hell, Tormentum takes that same mission statement and applies it to a point-and-click adventure game set in an oppressive, nightmarish wasteland.
Continue reading Tormentum – Dark Sorrow Review
Back when the Gauntlet reboot was coming out, I didn’t understand why everyone was getting riled up calling it a Diablo clone, as if a game that was actually like Gauntlet could work even a little bit nowadays. My thought back then was that the next pure Gauntlet experience wasn’t going to come from the franchise itself, but from somewhere smaller than fucking Warner Bros.
Excave is really only interesting for one reason: it shows us what a “true Gauntlet game” is like in 2015, warts and all.
Continue reading Excave Review
Some kinds of games I enjoy, some I don’t, and some just make me sad. Not sad because of a tragic ending, plot twist, or circumstance, just sad for the game itself. Destiny made me sad because of its wasted potential (and budget), Hohokum made me sad because its heart of gold was in the right place all along, and Gauntlet made me sad because it was doomed for mediocrity at the most.
A Druid’s Duel makes me sad because it’s a perfect talking point for what belongs on a PC and what doesn’t, and it doesn’t deserve to be.
Continue reading A Druid’s Duel Review