Tag Archives: online

Dragon’s Dogma Online: The Three Magic Words

I’ve heard people say time and time again that they want a Dragon’s Dogma sequel but… this is unexpected. The next Dragon’s Dogma game is a free-to-play co-op game.

Announced as Dragon’s Dogma Online, the game will comprise of your party of four, each controlled by either an AI or a human, traversing its new open world area, Lestaria.

It’s unclear to me at the moment how exactly its multiplayer works, whether it’s more of an MMO layout where players are seen out in the world and there are somewhat menial quests to do, or if it is going more the Warframe way with individual co-op missions launched from a menu. The open-world aspect seems to indicate the former, while a “Quick Match” feature and lobbies that can “support” 100 people seems to indicate the latter. Parties of four roaming an MMO world as a unit is pretty interesting to think about.

Dragon’s Dogma Online is said to be coming at some point in 2015 to PlayStation 3, PlayStation 4 and PC.

My Take: I never got around to playing Dragon’s Dogma, and it’s something I’ve always been searching for time and the chance to play ever since it came out. I’ve played through its spectacular demo numerous times, and that alone has me very excited for this game. Combat as unique as Dragon’s Dogma’s seems to be is welcome in my book, in the age of action MMOs like Tera.

Source: GameSpot

Image credit: Forbes

[Updated] Dark Souls Update Moves From GFWL To Steamworks

Dark Souls’ notoriously poor PC port gets a little better today with the ability to transfer your save data and achievements from Games For Windows Live to Steamworks. Using one of a few sets of semi-cryptic instructions, you should theoretically be able to make the transition before Steamworks becomes the default version of the game on February 16. After February 16, they can’t guarantee that any of these processes will work.

All of these instructions read like something of a pain in the ass, especially with mixed word on whether or not it breaks DSfix. At least we have one month to decipher all of it.

UPDATE: DSfix has been updated to accommodate the move. 60fps should be up and running again.