It may have been Rock Paper Shotgun that recently posted an article along the lines of “Why Isn’t There More Surrealism In Gaming?”. I certainly didn’t read it, but the title posed an interesting question. Surrealism is something I admire, Dante’s Inferno being one of my favorite games visually, and though the style sees some success in smaller titles, “mainstream adoption” isn’t exactly in its vocabulary.
Maybe it’s for the best, as a plague of mainstream games that are even more troubling and confusing than they already are isn’t something I’m clamoring for, but it’s still something I appreciate seeing when it comes along.
Tormentum – Dark Sorrow is a game that revels in its boundlessly dark imagery and compelling surrealism. It’s the same sort of thing Dante’s Inferno was going for. Where Dante’s Inferno was a deliberately and shockingly twisted depiction of hell, Tormentum takes that same mission statement and applies it to a point-and-click adventure game set in an oppressive, nightmarish wasteland.