Playing Peggle 2 is a bit like listening to modern Maroon 5. Early Maroon 5 is something no one should be ashamed to admit they like. It’s great music. The same goes for the original Peggle, a humble little game with just the right amount of everything it’s possible to have too much of. It was just the right balance of challenging and relaxing, its humor didn’t come off as shitty video game humor and was instead merely charming, and it didn’t feel like a million dollars was poured into it.
Clearing levels in Peggle 2, however, is the equivalent of hearing Adam Levine’s vocals whine over Maroon 5’s latest electropop turd – it’s catchy, it works, but it leaves me wondering “Where’s the funk?”. Continue reading A Bit Of Opinion: Peggle 2
I have a fascination with buying some mediocre-looking game just to see what it is, and what happens when a person buys it. Song of the Myrne: What Lies Beneath is something of a weird case, because from the screenshots I could tell immediately that this wasn’t going to be Game of the Year material. But my male intuition told me that this game was probably pretty cool, and after playing a fair bit of it, I think it sort of is…
Song of the Myrne is many things. Flawed, simplistic, and cheaply made to be sure, but it’s also an ambitious, seemingly sprawling RPG with many things people praised Divinity: Original Sin for reminding the world of in back in June.
Continue reading A Bit Of Opinion: Song of the Myrne: What Lies Beneath
We all know Ubisoft isn’t exactly on a winning streak lately, so it’s barely even worth the apophasis. Despite the reliability with which they’ve been churning out garbage these days, I doubt any of us were expecting they would drop the ball this hard on fucking Tetris. Before I played Tetris Ultimate, I heard people make the same remark, and thought “yeah, yeah, but it’s probably good enough to just crank out a few rounds of Tetris now and then”. It isn’t. This game is as broken as some of the classics. Think Action 52, think E.T.
Continue reading Tetris Ultimate Review
A couple of months ago I posted about a wonderful app I’d found, Terra Battle, that was the only really good phone game I had played since Jetpack Joyride. Well, in a burst of emotion and for reasons I can’t recall, I deleted the app. I’ve decided that I’m just going to wait until I get an Android phone to restart that game, and in the meantime I’ve been on the hunt for something to tide me over. Gemini Strike seems cool. Continue reading A Bit Of Opinion: Gemini Strike
Critics are gushing over how “weird” Hohokum is. That’s a word that’s getting thrown around a lot lately whenever a project is even vaguely off the rails – it’s “weird”, and then people quiver in their seats with anticipation at the thought of being seen playing a “weird” game. Hohokum is certainly a weird game, but I would save your quivering for something a bit more worthy.
Continue reading Hohokum Review
Verde Station is the first game I’ve played in recent memory that has made me dread the thought of ever moving.
I don’t make a habit of playing horror games, so obviously I had no idea what I was getting myself into when I asked for a Verde Station code. It’s not a horror game. But it has something that any horror game should make its priority: a tense as shit atmosphere.
Continue reading Verde Station Review
Click to enlarge the images in this review. You’ll need it.
I’ve reviewed a few indie games on this site that try to combine roguelike risk-reward gameplay with another genre for maximum indie game appeal. Coin Crypt tried to be an amped-up deck-building game with permadeath, Magicite tried to be an amped-up crafting game with permadeath, but few songs are sung for the indies that try to be a genuinely good roguelike. This is where Dungeonmans comes in.
Continue reading Dungeonmans Review