Tag Archives: review

A Bit Of Opinion: Gemini Strike

A couple of months ago I posted about a wonderful app I’d found, Terra Battle, that was the only really good phone game I had played since Jetpack Joyride. Well, in a burst of emotion and for reasons I can’t recall, I deleted the app. I’ve decided that I’m just going to wait until I get an Android phone to restart that game, and in the meantime I’ve been on the hunt for something to tide me over. Gemini Strike seems cool. Continue reading A Bit Of Opinion: Gemini Strike

Hohokum Review

Critics are gushing over how “weird” Hohokum is. That’s a word that’s getting thrown around a lot lately whenever a project is even vaguely off the rails – it’s “weird”, and then people quiver in their seats with anticipation at the thought of being seen playing a “weird” game. Hohokum is certainly a weird game, but I would save your quivering for something a bit more worthy.

Continue reading Hohokum Review

Verde Station Review

Verde Station is the first game I’ve played in recent memory that has made me dread the thought of ever moving.

I don’t make a habit of playing horror games, so obviously I had no idea what I was getting myself into when I asked for a Verde Station code. It’s not a horror game. But it has something that any horror game should make its priority: a tense as shit atmosphere.

Continue reading Verde Station Review

Dungeonmans Review

Click to enlarge the images in this review. You’ll need it.

I’ve reviewed a few indie games on this site that try to combine roguelike risk-reward gameplay with another genre for maximum indie game appeal. Coin Crypt tried to be an amped-up deck-building game with permadeath, Magicite tried to be an amped-up crafting game with permadeath, but few songs are sung for the indies that try to be a genuinely good roguelike. This is where Dungeonmans comes in.

Continue reading Dungeonmans Review

Guacamelee: Gold Edition Review

Forming an opinion on Guacamelee has proven to be a difficult task, and criticizing it has proven to be even harder. On one hand, it’s a pleasant-enough platformer that fancies itself among the $15 indie hoi oligoi. On the other hand, it’s just no fun. What do you say about a game like this? Do you focus on praising the solidity of its mechanics, or chastising its unengaging gameplay and flatline pacing?

Continue reading Guacamelee: Gold Edition Review