I have a fascination with buying some mediocre-looking game just to see what it is, and what happens when a person buys it. Song of the Myrne: What Lies Beneath is something of a weird case, because from the screenshots I could tell immediately that this wasn’t going to be Game of the Year material. But my male intuition told me that this game was probably pretty cool, and after playing a fair bit of it, I think it sort of is…
Song of the Myrne is many things. Flawed, simplistic, and cheaply made to be sure, but it’s also an ambitious, seemingly sprawling RPG with many things people praised Divinity: Original Sin for reminding the world of in back in June.
In case all that new Shadowrun stuff isn’t quenching your thirst for cyberpunk noir RPGs (and I wouldn’t blame you if that thirst is unquenchable), then Swedish indies Lionbite Games has you covered with their debut game, Rain of Reflections. I wasn’t able to glean much from the trailer except for seemingly three main characters, a story about what look like robots, and a not-so-subtle hint that this may be a top-down, turn-based affair not unlike a Divinity: Original Sin or an XCOM.
Either way, some other details from the announcement are especially interesting. You’re encouraged to explore the game’s world, and keeping the mood straight is key to them – there’ll be no audiologs or collectible notes. Every battle will be meaningful, and there will be little to no grinding – the announcement emphasizes “constantly moving forward”. Or maybe you won’t battle at all, and will use your environment or your conversational skills to wriggle your way out.
Click to enlarge the images in this review. You’ll need it.
I’ve reviewed a fewindiegames on this site that try to combine roguelike risk-reward gameplay with another genre for maximum indie game appeal. Coin Crypt tried to be an amped-up deck-building game with permadeath, Magicite tried to be an amped-up crafting game with permadeath, but few songs are sung for the indies that try to be a genuinely good roguelike. This is where Dungeonmans comes in.
The most consistently I’ve ever played a mobile game was Jetpack Joyride in 2011, and ever since I burned out on it, finding a solid mobile game has been slim pickings. For the last two weeks, Terra Battle has been the first mobile game I’ve found in these three years that is not only good in the first place, but simultaneously mindless enough to easily fill in the gaps in the day, and complex enough to sustain itself.
If you’re like me and you loved Borderlands, but Borderlands 2 wasn’t quite your jam, then you’ll probably find a lot to love in Borderlands: The Pre-Sequel. I certainly liked The Pre-Sequel several times more than I ever liked BL2, but for every time you’re reminded of how much you like the original, there’s another time you’ll learn to appreciate all the polishing work the sequel received.